

Drop the "Spotlight.dll" file and "Spotlight Resources" folder into the "Plugins" folder in your game directory. Current settings: Color, CastShadows, OuterAngle, InnerAngle, Intensity, Range, Falloff, VolumeIntensity, VolumeSize, CoronaIntensity, CoronaSize, Volume, Corona, Specular and MovementSpeed. Splitted settings file into "General.ini", "Offsets.ini" and "VisualSettings.xml", inside "Plugins\Spotlight Resources" folder. By default, the toggle key is 'Decimal' in the numpad, can be changed with the 'SearchModeKey' setting in 'General.ini'. Added "search mode" in which the spotlight rotates left-right automatically. Now each input method (keyboard, controller or mouse) has its own 'Speed' setting in degrees per second. Moved 'MovementSpeed' setting from 'VisualSettings.xml' to 'General.ini'. By default, hold Left Control and aim with the camera. Now mouse controls rotate the spotlight toward the direction the camera is looking at. These notifications can be disabled with the 'TrackingNotificationsEnabled' setting in 'General.ini'.
RAGE PLUGIN HOOK 2545 DOWNLOAD LICENSE
Added notification when tracking starts or stops: with vehicles it shows their model, license plate and distance and with pedestrians it shows their headshot and distance. By default, NumPad3, can be changed with the 'ToggleTrackingKey' setting in 'General.ini' Now tracking uses a single key, for both pedestrians and vehicles.

Now tracking chooses the pedestrian or vehicle closest to where the spotlight is aiming. If the vehicle does not have a turret, it will fallback to using 'Offsets.ini', like previous versions. The turret detection can be disabled for specific models by specifying 'DisableTurret = true' in the entry for that model in 'Offsets.ini'. The extralight_* component chosen can be overriden for specific models by specifying 'SpotlightExtraLight = 1/2/3/4' in the entry for that model in 'Offsets.ini'. Additionally, if the vehicle model has an extralight_* component as a child of one of the turret components, it will be turn on when the spotlight turns on.Ī new setting, 'ExtraLightEmissive', has been added to 'VisualSettings.xml' which controls the intensity of the extralight_*. The vehicle must have a working VEHICLE_WEAPON_SEARCHLIGHT. Working turrets: now spotlight turrets are detected and used instead of the offset specified in 'Offsets.ini'.
